Booster Pack Heroes relics
This page is about relics in the video game Booster Pack Heroes. The launch post says there are 40 relics you can combine. The free demo’s language file, build 1.0.24d, contains 43 named effects, including the cursed relic Ritual Dagger. The 43 entries are a demo catalog, not a claim that 43 relics are obtainable in the current retail game.
A relic pack can come from a shop jackpot, a quest reward, or Relic Hunt. Steam players describe the jackpot as the unreliable source, and some posts stall at 38 or 39 of 40. Destroying a relic can open another slot. Foilium can repair a destroyed relic. Patch 1.0.30D fixed a bug where the final relic-pack quest reward did not arrive.
Effects in the file still say things like periodic effects without a readable value. The table describes those effects qualitatively because the file does not supply the number. Groups I can see from the wording, not from a tier list: job swaps (Moonhunt, Renegade, Silver, Magic, Ring of Might), job buffs (Blue Hat, Electric Guitar, Rock Shield), economy (Static Purse, Bone Die, Ferryman’s Paddle), combat (Frozen Sword, Electric Banjo, Shock Needle), summons (Automatic Ballista, Golden Hammer), and growth (Giant’s Might, Titan’s Blood). That grouping is my reading of the sentences, not an official category.
| Name | Local name | Effect | Status |
|---|---|---|---|
| Frozen Sword | Frozen Sword | Periodic cursor attacks freeze the enemy hit. | 1 source family |
| Blue Hat | Blue Hat | Arcanists appear more often; their damage scales with Resource Surge. | 1 source family |
| Electric Guitar | Electric Guitar | Epic heroes appear more often; their attacks can apply Electrify. | 1 source family |
| Swift Boots | Swift Boots | Heroes move faster. | 1 source family |
| Hunter's Quiver | Hunter's Quiver | Hunters appear more often; their arrows can bounce. | 1 source family |
| Rock Shield | Rock Shield | Warriors appear more often; spawning warriors grant Fortify to warriors. | 1 source family |
| Moonhunt Ring | Moonhunt Ring | Arcanists also count as hunters, and hunters also count as arcanists. | 1 source family |
| Renegade Ring | Renegade Ring | Hunters also count as outcasts, and outcasts also count as hunters. | 1 source family |
| Silver Ring | Silver Ring | Warriors also count as mystics, and mystics also count as warriors. | 1 source family |
| Magic Ring | Magic Ring | Mystics also count as arcanists, and arcanists also count as mystics. | 1 source family |
| Ring of Might | Ring of Might | Outcasts also count as warriors, and warriors also count as outcasts. | 1 source family |
| Vanishing Potion | Vanishing Potion | Heroes spawn with Invisibility; Invisibility lasts longer. | 1 source family |
| Shadow Cloak | Shadow Cloak | Hunters appear more often and periodically gain Invisibility. | 1 source family |
| Automatic Ballista | Automatic Ballista | Increases tower HP; attacks against the tower trigger Rain of Arrows. | 1 source family |
| Echoing Bones | Echoing Bones | Grants Raise Dead at the start of each day; skeletons can spawn an extra skeleton. | 1 source family |
| Static Purse | Static Purse | Opening packs can grant coins; gaining a coin in combat gives a random hero Charge. | 1 source family |
| Sunstride Boots | Sunstride Boots | Walking heroes periodically trigger a Beam of Light on themselves. | 1 source family |
| Bag of Books | Bag of Books | Tomes appear more often and last longer. | 1 source family |
| Fang Necklace | Fang Necklace | Outcasts appear more often; killing monsters can give an outcast Charge. | 1 source family |
| Morphling Carcass | Morphling Carcass | A spawning hero can temporarily transform living heroes into copies of itself. | 1 source family |
| Rock Shield | Rock Shield | Mystics appear more often; spawning mystics grant Fortify to random mystics. | 1 source family |
| Titan's Blood | Titan's Blood | Warriors appear more often; surviving warriors can recover their HP and become giants. | 1 source family |
| Golden Hammer | Golden Hammer | Building activations can grant coins; coins gained in combat reduce a random building cooldown. | 1 source family |
| Giant's Helmet | Giant's Helmet | Epic heroes appear more often and spawn as giants. | 1 source family |
| Electric Banjo | Electric Banjo | Rare heroes appear more often; their attacks can apply Electrify. | 1 source family |
| Shock Needle | Shock Needle | Cursor hits can apply Electrify; Electrify can jump to an additional enemy. | 1 source family |
| Portal Seal | Portal Seal | The first pack you open each day has a Portal instead of its regular drops | 1 source family |
| Giant's Might | Giant's Might | Heroes can spawn as giants; giants deal more damage. | 1 source family |
| Bone Die | Bone Die | Spawning common heroes can be sacrificed for a rare hero from the same pack. | 1 source family |
| Shattered Crown | Shattered Crown | Sacrifices the first spawning epic hero for common heroes from its pack. | 1 source family |
| Ferryman's Paddle | Ferryman's Paddle | Periodically sacrifices a spawning rare hero for a pack of its original type. | 1 source family |
| Talking Beet | Talking Beet | A hero gaining a buff also grants that buff to another random hero. | 1 source family |
| Bow of the Forest | Bow of the Forest | Living heroes increase cursor attack power. | 1 source family |
| Explorer’s Journal | Explorer’s Journal | When a quest is completed, gain 1 coin | 1 source family |
| Book of Secrets | Book of Secrets | Arcanists appear more often; early arcanist spawns also spawn a Tome. | 1 source family |
| Mask of the Sun | Mask of the Sun | Mystics appear more often; early mystic spawns gain Revive. | 1 source family |
| Coin Purse | Coin Purse | Outcasts appear more often; an outcast dying can grant a coin. | 1 source family |
| War Trumpet | War Trumpet | Warriors appear more often; early warrior spawns are duplicated. | 1 source family |
| Heavy Club | Heavy Club | Periodic cursor attacks deal increased damage and stun enemies hit. | 1 source family |
| Rapier | Rapier | Opening a pack temporarily increases cursor attack speed; the effect can stack. | 1 source family |
| Horseshoe | Horseshoe | Chance effects trigger more often; common units appear less often. | 1 source family |
| Belt of Duplication | Belt of Duplication | While there are no heroes alive, duplicate any heroes that spawn | 1 source family |
| Ritual Dagger | Ritual Dagger | Periodically sacrifices a hero from an opened pack; hero deaths increase cursor damage and radius. | 1 source family |
43 rows · checked 2026-11-12. Source families group records from the same publisher.


Heroes that relics mention live on the hero list. How the slot system fits the first hours is in the beginner guide.
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Sources
- itch.io page published by Funday Games — checked 2026-11-12
- Steam news posts for the game — checked 2026-11-12
- Steam discussion board — checked 2026-11-12
- Steam store page for Booster Pack Heroes — checked 2026-11-12
FAQ
How many relics are there?
The 10 Nov 2026 launch post says 40 relics. The demo language file from build 1.0.24d has 43 named lines. This table lists 43 and does not delete the difference.
Why are rarity and unlock blank?
Those fields are not in the public language file, and I will not guess them from an internal id such as R_Epic.
Why are some effects qualitative?
The demo text contains value placeholders. The table describes the mechanic and leaves the unavailable amount unspecified.